![]() ![]() It craves the destruction and goads its user to fight arbitrarily.It has hearing and true seeing out to 120 feet, and can choose to share its true seeing with its wielder.It communicates telepathically with its bearer or wielder.It has an Intelligence of 12, a Wisdom of 12, and a Charisma of 18.While all eleven of the Lenga’Hiduis are sentient, not all of their personalities are as forceful or interested in controlling their wielders as Aethershred is. On a failure, you immediately attack that creature with Aethershred, and continue until one or the other of you is dead, or you are more than 1 mile apart) 1 major detrimental property (suggested: when meeting any person for the first time, roll a DC 20 Charisma (Persuasion) check.On a failure, they suffer 10d10 poison damage, or half on a success.) 1 major beneficial property (suggested additional options: when a creature attempts to disarm you of Aethershred, they roll a DC 20 Constitution saving throw.The bow has the following randomly-determined properties. Aethershred is a magic weapon that grants a +3 bonus to attack and damage rolls made with it. Perhaps a soul that had long dwelt within the Forge entered it, instead of the one its maker meant to commit to it, and turned the bow’s purpose toward revenge against the Forge’s creators. ![]() The guiding theory of its nature is that it was ill-made upon the Sacrificial Forge. It seeks to cause as much destruction as possible, and spends its power only to compel the wielder and preserve their fighting ability. The soul within Aethershred has not the least care for the preservation of its wielder in the longer term. Only in later years was it seen as a prefiguring of Nether, and sought by Nether’s agents. Yet that Falar, being dead and not devoured by Nether, could be known and replaced by the Auvet, so the land did not fall into Forgetting and wasteland. Until the coming of the Houses of the Nether, only Aethershred could slay one of the genius loci known as Falar. The bow’s purpose is greatly famed and feared, however, among those who understand the nature of the Spirit Court. The soul within Aethershred has not deigned to reveal its name to any save its wielders, and none have survived wielding it to share that name with scholars. When at last Aethershred subsumed her will entirely, she wreaked terrible slaughter and persisted through every dire incantation that was cast against her, until at last her body had been reduced to ashes for the third time. It was recovered by one of the companions of the Paladin Queen, during the campaigns against the Nimori, but even Vyrakotha’s virtuous influence was not sufficient to protect Nuoli dai Oroya. It is, nonetheless, famed for the control that it exerts over its wielder, and its willingness to annihilate any bearer it finds unsuitable. This dreaded bow has erased its own history, concealing whatever malicious hands created it. Weapon (longbow), artifact (requires attunement) Anyway, on with the show.įive Magic Spears (and a Magic Helmet) | Five Magic Maces (and a Talisman) | Five Magic Bows (and a Magic Arrow) Whisper is a sort of convoluted cross-campaign reference – the person who played Whisper in DtD also played a Storm Archer in WLS. Aethershred comes from the Dust to Dust campaign, while the stormbow, bone bow, and Baron Ystorin’s spine bow all come from the Wildlands South campaign. 2 Nov, 2017 in 5e DnD / DtD design / free content / free gaming resources / magic items / Wildlands South tagged archery / arrows / bow / bows / D&D 5e / Dust to Dust / magic items / Wildlands South by Brandes StoddardĪs part of my intermittent series of magic items, this time I’m presenting five new magic bows, ranging (heh) from rare to artifact.
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